Air

Air is one of four ancient elements alongside Earth, Fire and Water.

Magical Power
The abilities of a magical version of air include:


 * Aerokinesis: Power over Air and can manipulate aspects of said element.
 * Conjure clouds
 * Create windstorms and tornadoes
 * Control temperature of air
 * Freeze people and objects
 * Create air bubbles for travelling underwater
 * Super-Hearing abilities
 * Use Empathic Precognition (Also seen as Premonitions)
 * Suck the air and wind out of living beings
 * Create a multitude of shapes out of air such as weapons, animals and creatures
 * Manipulate and control steam (as it is a form of a gas element)
 * Greatly strengthened and amplified agility and flight
 * Create highly destructive windstorms, whirlwinds, tornadoes and storms
 * Manipulate and control the weather and surrounding climate at will
 * Recall memories from the sounds of objects
 * Air (Symbol).gif empathic precognition
 * Soundproof rooms
 * Shape shifting
 * Use wind to move objects
 * Use breath as a weapon
 * Act as an empath
 * Read the history of an object by touching it and closing eyes
 * Transmute objects
 * Invisibility
 * Shoot beams of silver energy
 * Manipulate aspects of said element.
 * Asphyxiation: A technique whereby an aerokinetic manipulates the flow of air within a person's respiratory system, extracting it from the lungs via the nostrils and mouth, and prevents any new intake of breath by forming a vortex of air around the victim, thus suffocating the victim.
 * Aerokinetic Blasts: Certain users can create large,concentrated amounts of air and focus it into a powerful blast or ball of wind, capable of inflicting great damage with merely one blast
 * Use her breath as ice
 * Use air shields
 * Shoot air blasts at her opponents
 * Use her breath as wind
 * Control air vortexes
 * Give others and itself the ability to fly
 * Communicate with the air
 * Fly
 * Cast a glamour
 * Teleport
 * Recall other peoples' memories
 * Make itself and others completely invisible

Bending Power

 * Air Ball: An airbender can create a compressed ball of air by moving their hands together in a circular motion. This technique has many applications such as levitating small objects or trapping opponents.
 * Air Blast: A more offensive maneuver involving a direct pulse or jet of compressed air shot from the hands, feet, or mouth. The force of the attack is generated more from the bender's own power rather than assisted by momentum. The blast can reach further distances with greater accuracy and is used to inflict greater damage.
 * Air Bomb: A technique that creates a powerful, outward-moving air current in all directions around the bender. Usually performed after landing on the ground from above, this airbending form has great concussive force, and the capacity to completely blow away anything within its radius.
 * Air Cushion: Airbenders can make a cushion out of air to break anyone's fall, including their own.
 * Air Funnel: Similar to an air vortex but on a smaller scale,
 * Air Manipulation: By using circular, evasive movements, airbenders build up a large amount of energy and momentum, which is released through powerful moves. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to produce larger gusts. This is also demonstrated with their use of a staff or fans to increase or create precision within the air currents. Similarly, airbenders can also augment the momentum of thrown objects.
 * Air Punch/Kick: Another more offensive move than is typical of airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an airbender. This is similar to many firebending abilities and the air blast, in the sense that it involves the firing of compressed or solidified air at an enemy in a disjunct fashion i.e. the bender does not create a single great stream of air.
 * Air Shield: The most common defensive tactic for an airbender involves circling enemies, suddenly changing direction when attacked, and evading by physical movement rather than bending. However, an airbender can still deflect attacks as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often to push the attack aside, conserving energy and allowing them to turn the movement into an attack at the same moment.
 * Air Swipe: The air swipe is both a defensive and offensive technique in which an airbender conjures a crescent-shaped wave of compressed air capable of deflecting colossal projectiles, such as the catapulted flaming rocks often used by the Fire Navy, or redirecting them back to the attacker.
 * Air Wheel: This is a modified version of the air scooter invented by Tenzin. Air is rapidly spun around the airbender and carries the person inside the wheel of air. It is also able to cut through solid objects.
 * Breath of Wind: Similar to the standard air jet, but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus are easily controlled, from narrow jets that can strike targets as small as insects, to large gale-force gusts capable of cooling magma into solidified rock. By using this technique, the airbender can also magnify the sound waves generated by a whistle or another instrument.
 * Enhanced Agility: Air movements can also be used as a levitation aid. Airbenders are able to jump high and far by riding on strong gusts of wind and can also slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile, making masters of the art difficult to hit.
 * Enhanced Speed: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward.
 * Heat Regulation: Airbenders are able to warm themselves using proper breathing techniques, allowing them to thrive in frigid environments with relative ease.
 * Suction: A technique used to bring people or objects toward the airbender.

Known Users

 * Air Guardian
 * Quinto-Guardian
 * Air Nomads
 * Air Benders